List Rental - Responce Solutions

Education Sprout Gaming System Buyers

The Education Sprout Gaming System Buyers mailing list allows marketers to target consumers who make a minimum of 3 purchases a month for electronic gaming equipment and related accessories for children, tweens and teens. Consumers in this list are open to relevant marketing offers and have the discretionary income to purchase products ranging from laptops to interactive video games. This consumer audience is comprised of men and women of varying ages, education, and ethnicities who have the discretionary income to purchase and play a variety of action, adventure, education, simulation, role playing, strategy, sports and other games.

SEGMENTS SELECTS

72,307 Total Universe / Universe Rate $95.00/M
1 Month Buyers + $25.00/M
3 Month Buyers + $15.00/M
6 Month Buyers + $10.00/M
12 Month Buyers + $5.00/M

DESCRIPTION

The Education Sprout Gaming System Buyers mailing list allows marketers to target consumers who make a minimum of 3 purchases a month for electronic gaming equipment and related accessories for children, tweens and teens. Consumers in this list are open to relevant marketing offers and have the discretionary income to purchase products ranging from laptops to interactive video games.

This consumer audience is comprised of men and women of varying ages, education, and ethnicities who have the discretionary income to purchase and play a variety of action, adventure, education, simulation, role playing, strategy, sports and other games. 59% of parents play computer and video games with their children at least once a week. With 4 out of 5 households owning a video game console, this market is experiencing tremendous growth. The consumers in this list are very active in their child’s or grandchild’s life and spare little expense when it comes to purchasing the gaming equipment and accessories that develops early learning skills and keep kids entertained.

Kid’s gaming stats and trends:

  • Spending on kids’ mobile games makes up 9.3 percent of all mobile gaming revenue. ($417 million dollars)
  • Children aged 10-13 command over 42% of the children’s gaming market 
  • Women typically drive 70-80% of all consumer purchasing
  • Buyers shop online, gaming stores, big box stores, and specialty retailers

PRODUCTS PURCHASED:consoles, controls, computers, notebooks, smart phones, mobile devices, control mounts, headphones, handheld video games, batteries, cables, chargers, keyboards, cameras, motion sensors and adapters. Gaming buyers also purchase related children’s products like clothing, footwear, board games, toys, sports equipment, puzzles, beverages and snacks.

 

MAILING LIST IS IDEAL FOR: retail stores, apparel providers, game manufacturers, educational toy manufacturers, amusement parks, arcade game providers, entertainment industry, toy and hobby providers, arts and crafts suppliers, DVD suppliers, credit card issuers, children’s book and magazine publishers, and more.

 

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ORDERING INSTRUCTIONS

State $10.00/M
SCF $10.00/M
Zip Code $10.00/M
Gender $10.00/M
Age $10.00/M
Income $10.00/M
Child Age $15.00/M
12 Month Buyers $5.00/M
6 Month Buyers $10.00/M
3 Month Buyers $15.00/M
1 Month Buyers $25.00/M
Product $15.00/M
Language Preference $10.00/M
Ethnicity $10.00/M
Date of Birth Year $10.00/M
Date of Birth Month $10.00/M
Maritial Status $10.00/M
Education Level $10.00/M
Political Party $10.00/M
Generations in HH $10.00/M
Presence of Child $10.00/M

 

ADDRESSING

Key Coding $5.00/M
EMAIL $100.00/F
FTP $100.00/F